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Here's a kill brick system with kill credit tracking:
local brick = script.Parent
local lastToucher = {}
brick.Touched:Connect(function(hit)
local hum = hit.Parent
:FindFirstChild("Humanoid")
if hum then
local plr = game.Players
:GetPlayerFromCharacter(
hit.Parent)
if plr then
lastToucher[hum] = plr
end
end
end)
-- Credit killer on death
-- Award +1 to leaderstats1,200+
Developers signed up
50K+
Lines of Luau generated
4.8
Average rating

Built by developers, for developers
Generic AI tools don't understand Roblox. Ours does. It knows the difference between a ServerScript and a LocalScript. It writes server-authoritative code by default. It understands RemoteEvents, DataStores, and the quirks of Luau.
Generic AI tools get Roblox wrong. BloxCode gets it right.
Every Roblox service, class, and data type. Verified and up to date
Built on create.roblox.com documentation, not generic web data
Understands --!strict type checking, metatables, and Roblox-specific Luau
BloxCode teaches you while you build. No other Roblox AI tool does this.
Toggle beginner-friendly explanations on every code block. Learn what each line does and why.
Paste any Studio error and get a plain-English explanation with step-by-step fixes.
Combat, shops, pets, tycoon, DataStore saves, and more. Pick a template and get a full working system.
Describe your game idea and get a full script map: what to build, where it goes, and in what order.
Click 'Walk through' on any code block for a line-by-line explanation. Perfect for learning.
Server-authoritative architecture, type checking, and security patterns baked into every response.

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Ask a question in plain English. Get production-ready Luau code.
"Make a coin collection system with a leaderboard"
local Players = game:GetService("Players")
local leaderboard = {}
local function onCoinTouched(coin, player)
if not coin:FindFirstChild("Collected") then
local tag = Instance.new("BoolValue")
tag.Name = "Collected"
tag.Parent = coin
leaderboard[player.UserId] =
(leaderboard[player.UserId] or 0) + 1
player.leaderstats.Coins.Value =
leaderboard[player.UserId]
coin.Transparency = 1
task.delay(10, function()
coin.Transparency = 0
tag:Destroy()
end)
end
end"Add a double-jump for mobile and keyboard players"
local UIS = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character
or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local canDoubleJump = false
local hasDoubleJumped = false
local JUMP_POWER = 80
humanoid.StateChanged:Connect(function(_, new)
if new == Enum.HumanoidStateType.Jumping then
canDoubleJump = true
elseif new == Enum.HumanoidStateType.Landed then
canDoubleJump = false
hasDoubleJumped = false
end
end)
UIS.JumpRequest:Connect(function()
if canDoubleJump and not hasDoubleJumped then
hasDoubleJumped = true
humanoid:ChangeState(
Enum.HumanoidStateType.Jumping
)
humanoid.JumpPower = JUMP_POWER
end
end)Email and password, that's it. No credit card, no trial countdown.
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