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Make a kill brick that gives points to the last player who touched you
BloxCode

Here's a kill brick system with kill credit tracking:

ServerScriptServerScriptService
Copy
local brick = script.Parent
local lastToucher = {}

brick.Touched:Connect(function(hit)
  local hum = hit.Parent
    :FindFirstChild("Humanoid")
  if hum then
    local plr = game.Players
      :GetPlayerFromCharacter(
        hit.Parent)
    if plr then
      lastToucher[hum] = plr
    end
  end
end)

-- Credit killer on death
-- Award +1 to leaderstats
Generating more...

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  • Trained on Roblox API documentation and best practices
  • Generates type-checked Luau with --!strict mode
  • Suggests the right script type and folder placement
  • Handles edge cases like mobile input and cross-platform support

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Generic AI tools get Roblox wrong. BloxCode gets it right.

Generic AI (ChatGPT, etc.)
Uses deprecated APIs like "game.Lighting" for effects
Doesn't know the difference between Script and LocalScript
Writes client-side code that's easy to exploit
No idea where to put scripts in Studio
Hallucinates methods that don't exist in Roblox
BloxCode AI
Uses current Roblox APIs verified against official docs
Labels every code block: ServerScript, LocalScript, or ModuleScript
Writes server-authoritative code by default
Tells you exactly where to paste: "Put this in ServerScriptService"
Trained on 300+ Roblox API classes and official documentation

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Understands --!strict type checking, metatables, and Roblox-specific Luau

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"Make a coin collection system with a leaderboard"

ServerScriptServerScriptService
Copy
local Players = game:GetService("Players")
local leaderboard = {}

local function onCoinTouched(coin, player)
    if not coin:FindFirstChild("Collected") then
        local tag = Instance.new("BoolValue")
        tag.Name = "Collected"
        tag.Parent = coin

        leaderboard[player.UserId] =
            (leaderboard[player.UserId] or 0) + 1
        player.leaderstats.Coins.Value =
            leaderboard[player.UserId]

        coin.Transparency = 1
        task.delay(10, function()
            coin.Transparency = 0
            tag:Destroy()
        end)
    end
end

"Add a double-jump for mobile and keyboard players"

LocalScriptStarterPlayerScripts
Copy
local UIS = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character
    or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local canDoubleJump = false
local hasDoubleJumped = false
local JUMP_POWER = 80

humanoid.StateChanged:Connect(function(_, new)
    if new == Enum.HumanoidStateType.Jumping then
        canDoubleJump = true
    elseif new == Enum.HumanoidStateType.Landed then
        canDoubleJump = false
        hasDoubleJumped = false
    end
end)

UIS.JumpRequest:Connect(function()
    if canDoubleJump and not hasDoubleJumped then
        hasDoubleJumped = true
        humanoid:ChangeState(
            Enum.HumanoidStateType.Jumping
        )
        humanoid.JumpPower = JUMP_POWER
    end
end)

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